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Dr. Colin Hirsch studied Computer Science at the University of Technology in Aachen, Germany in 1993 and later got a PhD in Mathematics from the same university. He worked for two years as a consultant for T-Mobile, developing back-end server applications in C++ and Lua. Later Colin moved to Italy, opened his own business and continued working for T-Mobile (now Deutsche Telekom) as well as working for some other interesting projects like Greenpeace and the Austrian ministry of ecology.
In his free time he enjoys photography, being in nature, science fiction and spending time with his daughter.
Greg is the co-founder and CEO of Undo. He is a coder at heart, but likes to bridge the gap between the business and software worlds. (Sadly, these days most of Greg’s coding is done on aeroplanes.)
Greg has 20 years’ experience in the software industry and has held development and management roles at companies including the pioneering British computer firm Acorn, as well as fast-growing start ups, NexWave and Solarflare. It was at Acorn that Greg met Julian and on evenings and weekends, they invented the core technology that would eventually become UndoDB. Greg left Solarflare in 2012 to lead Undo as CEO and has overseen the company as it transitioned from the shed in his back garden to a scalable award-winning business.
Greg holds a PhD from City University, London, that was nominated for the 2001 British Computer Society Distinguished Dissertation Award. He lives in Cambridge, UK with his wife and two children and in his spare time, catches up on email.
Eberhard Gräther is software developer, user experience designer and founder at Coati Software. He started programming C++ during his undergraduate CS degree at Salzburg University of Applied Sciences, majoring in game development. During multiple internships in the Google Chrome Team he worked on tools for rendering performance analysis. He then specialized in Human Computer Interaction and developer tooling during a Master’s degree, where he started working on Sourcetrail, a cross-platform source explorer for faster understanding of unfamiliar source code.
Edaqa Mortoray grew up programming. From interface design to scientific simulations, including video games and development products, he’s coded a bit of everything. He’s got a successful programming blog and is the author of the book “What is Programming?”
Edouard is an experienced kernel programmer, but has spent the last several years working on the hot topic of next-generation databases at software publisher quasardb. He has a strong background in low level programming, beginning with his first programming language: Z80 assembly. Edouard is a C++ enthusiast with a strong taste for template metaprogramming, generic programming, and you’re not doing it right if the compiler doesn’t crash programming.
Elena Sagalaeva is a Russian-born professional C++ developer since 2000. She was primarily a game developer working both for various studios and as an indie developer. She grad uated from the industry while being a tech lead at the head of a small dev team.
Elena currently lives in U.S. with her family and works at Microsoft in Bing Ads. Her current interests focus on large scale distributed systems and the development of the C++ language.
She has a popular blog on C++ in Russian and she is the author of the famed C++ Lands map.
Elias Daler is a CS student, indie game developer and C++ enthusiast. Passion for game development was the starting point for learning C++ and he’s been programming in it for 6 years. Elias is working on a game called Re:creation and various open source C++ libraries. He also writes various articles about game development, C++ and Lua/C++ integration at eliasdaler.wordpress.com. These articles are well received and frequently shared on various game development subreddits and forums.