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Julio has been interested in build systems since the early 2000s. Such interest started with frustrations over autoconf and automake, and followed with amazement by what NetBSD and pkgsrc could achieve with a monorepo and a build system specially tailored to it. These adventures were continued with his own (now-dead) build system (http://buildtool.sourceforge.net/), his own testing framework (https://github.com/jmmv/kyua), and his latter joining the Bazel team in 2016. Julio has been at Google for 11+ years and is about to embark on some new challenges.
Jussi Pakkanen is the original creator and project lead of the Meson build system. This has lead to many interesting things such as people coming up to him at conferences to compete in who has the most terrible build system setup inside their corporate walls. His prior work experience has ranged from desktop Linux to mail sorting, mobile development, slot machines and computer security. His hobbies at the time of writing include sitting at home waiting for the corona virus lockdown procedures to end.
Justin Meiners has been a professional programmer since he was 16. His areas of interest are 3D graphics and unix systems. In addition to C++, he enjoys C, Lisp, and Swift. He holds an M.S. in Mathematics where he studied topology and computer algebra. Besides technical work, he enjoys studying ancient Greek philosophy.
Kate Gregory has been using C++ since before Microsoft had a C++ compiler, and has been paid to program since 1979. She loves C++ and believes that software should make our lives easier. That includes making the lives of developers easier! She’ll stay up late arguing about deterministic destruction or how modern C++ is not the C++ you remember.
Kate runs a small consulting firm in rural Ontario and provides mentoring and management consultant services, as well as writing code every week. She has spoken all over the world, written over a dozen books, and helped thousands of developers to be better at what they do. Kate is a Visual C++ MVP, an Imagine Cup judge and mentor, and an active contributor to StackOverflow and other StackExchange sites. She develops courses for Pluralsight, primarily on C++ and Visual Studio. Since its founding in 2014 she has served on the Planning and Program committees for CppCon, the largest C++ conference ever held, where she also delivers sessions.
Ken Museth is CEO and co-founder of Voxel Tech which contracts to tech companies primarily in the movie and aerospace industries. Ken currently does contract work for SpaceX and Weta Digital. Previously he was director of R&D and Senior Principal Engineer at Dreamworks Animation. He was also a professor in computer graphics at Linkoping University and a visiting faculty member and research scientist at Caltech. He worked on trajectory design for the Genesis space mission at NASA’s JPL and in 2015 received an Academy Award for the development of OpenVDB.
Kenny Kerr is an engineer on the Windows team at Microsoft, an MSDN Magazine contributing editor, Pluralsight author, and creator of moderncpp.com (C++/WinRT). He writes at kennykerr.ca and you can find him on Twitter at @kennykerr.
Kevin is an engineer on the MSVC back-end team, working on code generation, optimization, and build throughput. He is the designer and main implementer of C++ Build Insights, the new build analysis platform for the MSVC toolchain. In his spare time he… wait, what spare time? Anyway, he likes to play video games sometimes, and enjoys creative endeavors such as graphic design and writing.