Guests of CppCast

Want to be a guest on CppCast? Email us at feedback@cppcast.com.

Miro Knejp

Miro Knejp

Miro wrote his first line of C++ code in 1997 at the age of 12, and it has been his programming language of choice ever since. He’s especially passionate about low-level programming, assembly, 3D graphics, and games engineering. Miro holds a Master’s degrees in Computer Science from the Technical University of Munich. He has worked on projects ranging from designing 3D rendering libraries to building airport self-boarding control systems. He currently works as freelancer and trainer, with the goal of creating his own video game one day.

Nevin :-) Liber

Nevin :-) Liber

Nevin “:-)” Liber is a computer scientist at Argonne National Laboratory, a C++ Committee member and a veteran C++ developer. He first discovered the language over three decades ago while at Bell Labs when a friend called and asked, “What do you know about C++? You folks invented it!”

His professional career has taken him across various industries and platforms: big data, low-latency, operating systems, embedded systems, telephony and now exascale computing, just to name a few. He spends much of his time pushing his peers, colleagues and friends to use modern C++ constructs along the way.

Looking to learn more about the language, he got involved with the C++ Committee and hosted both the C++ and C Standards meetings in Chicago. These days he frequently finds himself in the middle of the debates involving the more contentious parts of the Standard Library.

Niall Douglas

Niall Douglas

Niall Douglas is a consultant for hire, is one of the authors of the proposed Boost.AFIO v2 and Boost Outcome, he is also currently the primary Google Summer of Code administrator for Boost.

Nicolai Josuttis

Nicolai Josuttis

Nicolai Josuttis is well known in the programming community because he not only speaks and writes with authority (being the (co-)author of the world-wide best sellers (The C++ Standard Library, C++ Templates - The Complete Guide, C++17 - The Complete Guide, C++ Move Semantics - The complete guide) but is also an innovative presenter, having talked at various conferences and events. He is an active member of the C++ standardization committee for more than 20 years now.

Nicolas Fleury

Nicolas Fleury

Nicolas has 13 years of experience in the video game industry, more years in the software industry in telecoms, in speech recognition and in computer assisted surgery. Technical Architect on Tom Clancy’s: Rainbow Six Siege, he is one of the key Architects behind some collaboration initiatives at Ubisoft and was also Technical Architect on games like Prince of Persia. He presented at CppCon 2014 “C++ in Huge AAA Games”.

Nicolas Guillemot

Nicolas Guillemot

Nicolas Guillemot started studying C++ and OpenGL to make games, and fell in love with them. He enjoys participating in game jams, and has had the opportunity to work in some game development studios: Inlight Entertainment, and Electronic Arts. He is currently taking a break from finishing a bachelor’s in software engineering to work at Intel, doing mostly graphics-related work to help game developers take advantage of Intel GPU features.

Nicolas Lazareff

Nicolas Lazareff

Nick is a VR/AR engineer who is passionate about bridging the interface between computers and humans. Currently he’s VP of Software Development at OTOY focusing on VR and AR (“mixed/digital reality”). He was a cofounder of everyAir, a pioneering P2P game streaming application which was later acquired. Before that he worked at Microsoft on Office 2010 and 2013.