Richard Smith joins Timur and Phil. After the usual news round-up, we chat with Richard about the new C++ successor language, Carbon. Richard is one of the three lead contributors to Carbon and he discusses the philosophy and some of the special features that make Carbon different.
Rob and Jason are joined by Ben Deane from Quantlab. They first discuss the 11.0 update of Clang and an a blog post highlighting some of the smaller features that were added in C++17. They then talk to Ben about some of his recent CppCon talks including one on what we can learn from the history of programming languages and another on the ability to JIT C++ code.
Rob and Jason are joined by Lukács Berki and Julio Merino from Google’s Bazel team. They discuss CppCon trip reports, the cpp subreddit and a video on C++ 20 Concepts. Then Lukács and Julio talk all about the advantages of Bazel and some of the key features of Google’s open source build tool.
Rob and Jason are joined by Jens Weller from Meeting C++. They discuss a blog post on Immediately Invoked Function Expressions, a syntactic sugar library and JeanHeyd Meneid’s blog and video about the C++ Community. Then they talk with Jens about the upcoming Meeting C++ conference, on line user groups and job fairs and more.
Rob and Jason are joined by Emery Berger from the University of Massachusetts Amherst. They first discuss updates to GCC and the September ISO mailing. Then they talk to Emery Berger about Performance tooling and how improvements in Performance should be measured.
Rob and Jason are joined by Jon Kalb. They talk about the first on-line CppCon conference and plans for the future.
Rob and Jason are joined by Julia Reid, Sy Brand and Augustin Popa from Microsoft. They talk about the virtual CppCon, favorite talks and the virtual conference experience. Then they talk about some of the announcements being made by the Microsoft Visual C++ team during the CppCon conference talks.
Rob and Jason are joined by David Olsen from NVIDIA. They first discuss the news from the ISO Committee that C++20 has been approved and work on C++23 will continue virtually. Then they talk with David about his work on NVIDIA’s C++ compiler to run parallel algorithm code on the GPU and a proposal he’s working on to introduce 16-bit floats to standard C++.