Richard Smith joins Timur and Phil. After the usual news round-up, we chat with Richard about the new C++ successor language, Carbon. Richard is one of the three lead contributors to Carbon and he discusses the philosophy and some of the special features that make Carbon different.
Rob and Jason are joined by Nicolas Fleury, Technical Architect at Ubisoft Montreal, to talk about the development and performance tuning techniques used at Ubisoft on games like Rainbow Six Siege.
Rob and Jason are joined by Abel Mathew, Co-Founder and CEO of Backtrace I/O, to talk about the debugging platform and its features for C++ developers.
Rob and Jason are joined by Daniel Marjamäki to talk about developing the CppCheck static analysis tool.
Rob and Jason are joined by Odin Holmes to talk about developing for Embedded Microcontrollers with C++ and the Kvasir library.
Rob and Jason are joined by Dan Saks from Saks & Associates to discuss state of C++ in the embedded development industry.
Rob and Jason are joined by Jackie Kay from Marble to discuss the use of C++ in the Robotics industry and some of the unique challenges in Robotics development.